Showing posts with label app. Show all posts
Showing posts with label app. Show all posts
Friday, January 15, 2016
App Review: WaterMinder
One of the first things I was told to do once I started seeing a cardiologist for my condition (even before getting a diagnosis... remember, I was doing symptom management long before ever receiving a diagnosis as it took 6 years) was to up my salt intake drastically as well as my water. At this point, I'm pretty good about maintaining my salt intake as I have learned to listen to my body's signs that I need more salt and have adapted strategies that are, by this point, ingrained habits that get my sodium in.
Water is a different issue though as I get lost in whatever I am doing and lose track of the time quite easily, especially if I'm out of my routine. The key I've found for my average workday is to keep two water bottles on my desk and just drink whenever I am thirsty... no stopping what I am doing, just reach for it and take a drink or two. Whenever I finish one I move on to the other... and usually fairly soon after that I need a bathroom break so fill the first back up while I'm already away from my desk. It's working fairly well so far when I have a normal day at work. I use two 0.75 L Camelbak bottles that I referenced in my travel post if you were wondering.
If I drink when I am thirsty and stop when I'm not, I drink between 3-5 liters per day. I don't know many people who drink that much water unless they are making an effort to do so personally but perhaps everyone I know is just dehydrated all the time (not unlikely). I've found that, for me, if I aim for 4L then I'm needing IV infusions of saline less... which is a plus. Unfortunately drinking too much water can make you nauseous so I have to be careful to space it out well... and you are constantly needing to take bathroom breaks it seems, which is a bit annoying. But you do what you have to do, right?
NOTE: I would not recommend drinking as much water as I do without taking care of your electrolyte needs as well so as not to end up with an imbalance. This is a point I cannot stress enough. I am not a doctor and do not claim to know about how much water you personally need for a happy and healthy body, I just know what I have to do for my specific body to function well. My needs are rarely the same as the 'norm' so do not take my daily requirements to be average in any way. If you are concerned you are not getting in enough (or too much) fluids please consult your doctor to ensure a healthy outcome.
But what about those days that are not 'normal'... or the weekends? Well, there's the issue. I simply do no meet even the 3L minimum it takes to stop me from being thirsty (which they tell me is a sign of dehydration... bad news for someone like me) and definitely not the amount that has decreased my trips to get IVs when I'm out of my normal routine. So I started looking for apps to help me track as I always seem to misplace a paper version of a tracker and I'm never going to remember how much water I've had from the beginning of the day to the end unless the number is super low if previous experience has taught me anything about myself.
I must've tried half a dozen apps and dismissed at least that many based on the reviews alone but I finally got down to the last three. I tracked with them both for a few days and finally landed on WaterMinder as the one I would keep due to its simplicity and ease of reporting.
When you enter the app (after registration) you will see an outline of either a woman or a man. Since I am a woman, I see this lovely outline. As the day progresses and you log more water the blue level raises and the percentages on the bottom portion labeled "Your Daily Fill" update. One interesting tidbit about that blue level is that it changes how it fills the outline based on the position of your phone, like water in a cup. I got a bit of fun out of that I'll have to admit. Anyways, to enter a serving of water simply click the plus sign and the 'cup' sizes you selected in the settings tab will appear for quick entry. A regular bottle of water is 500mL so I would click on the 500mL bottle to show I had finished one of those for instance. Since this is customizable it is completely up to you how many options you have, or if they are in in mL or oz.
As you can see, once I added a 750mL bottle to represent my Camelbak it showed up on the quick add menu. To add a custom 'cup' click over to the Settings tab and tap "Add Cup" then enter the amount of water you wish to represent. Since my app is in the mL setting it asked for the amount in mL but if you have set your settings to oz then yours will ask for it in oz of course, no conversion necessary.
Another way to add water quickly, if you are using an iPhone, is to add it directly from the Today tab in the Notifications menu. Simply swipe down from the top of the screen to access the Notifications menu.
The other two tabs on the app are History and Tips. I wasn't super impressed with the Tips area as they don't appear to ever change but rather has a small essay on the benefits of water. I found it less helpful than a tip a day type option personally and didn't learn anything new but it is worth a quick read through in case there is something new to you. I have added a screenshot of the table of contents below.
The History section was useful in that I can track my intake over just the day, the week, month or even the year. You can see that I had one day near New Years that I didn't come close to my goal in a quick glance as well as see an average for the time period and where I'm at today so far.
Other useful things about this app:
- It sends me reminders to stop and drink some water. Those reminders are customizable by time or can be turned off altogether if you wanted to do so. I have selected every 1.5 hours after my normal wake up time until a few hours before bedtime and for the reminders to stop once I've reached 100% of my goal.
- The app can estimate how much water you should be drinking based on your weight if you do not know what to set your goal at but you can also enter your own goal if you disagree.
- It connects to Apple Watch. I don't have an Apple Water so this doesn't help me but it might help you if you have one.
- It connects to the Health Kit app. This was one of the main reasons I decided to give it a try to be honest. I like the fact that I can see a lot of information in one area (Health Kit) and send it to my doctors if necessary. Adding my hydration attempts during a time when I am trying my best to stay out of the ER for IV saline seems like an awesome plus for me as I can toggle back and forth to other items like bp records and see if there may be any correlations.
- It isn't expensive. While this app isn't free I was able to get it on sale over the holidays for $0.99. When comparing it to the rest of the apps I tried (those that were free) the quality jump was worth $1 to me without question.
Have you found a water tracking app that is better than this? Have another app that you're sure I would love? If so, let me know! I'm always trying new health apps and would love to check it out.
Friday, September 18, 2015
App Review: Zombies, Run!
I'm going to start this post with saying that I don't use this app like it is intended- to run with. Instead I walk to it. I am getting a little faster (yay!) but I can't push myself too much right now as I could put myself back even further if I do. I was right on the cusp of being able to job for a minute when things went a bit topsy turvy in my life and my health responded by getting worse, of course. I took my time, managed to get off most of most of the medications I ended up back on with the flair and even managed to leave behind some of my supplements over the past year or so. Now it's time to exercise again... slowly. So I pulled out my old standard cardio app and realized they had completely revamped the entire app! That was interesting but pretty cool. I had already paid for seasons 1-3 before they redesigned it to be an annual subscription which was a little sad because new players will have paid less than me when it is all said and done but that's ok... I was there back when it started and supported it's growth so I don't mind too much. The app is called Zombies, Run and is by a UK based company called Six to Start. They have a few other apps that I will be reviewing later this month as well that are along the same lines: game meets radio show meets exercise app.
The game's website says the following about the game: "Run in the real world. Become a Hero in another. Only a few have survived the zombie epidemic. You are a Runner en-route to one of humanity's last remaining outposts. They need your help to gather supplies, rescue survivors, and defend their home. And you have another mission- one they don't know about..."
That's a pretty general but accurate plot line... at least for the two and a half seasons I have worked my way through in the past. I restarted the series so I am back in season one working my way back to where I was in the story before. There were plenty of details I missed the first time through so feel free to re-run missions. They don't get boring.
If you look in the settings area you will see that you can change the units to Standard or Metric, input your weight, change the volume of the game clips and etc. but there is also a section called 'clip spacing' that allows you to decide how often you would like a story clip to play... effectively lengthening or shortening your run. It is taking me about 20 minutes to get through a mission at 'clips play every 2.5 minutes' so if you want a longer mission then perhaps make it every 5 minutes or so. It is very easy to personalize your runs. I suggest checking this screen out fully before your first mission so that you know what your options are.
Click on the mission and you are brought to a screen that allows you to choose the playlist that you wish to run to from your phone, chose how ZR will track your movement/pace/run, and decide if you want zombie chases (more on this later). When you start a new episode there is a recap to start with, similar to a TV series, and then the new 'mission' begins. For the majority of season one, as I assume that is where you will start, your comms operator is Sam Yao. He briefs you on your missions, warns you of incoming zombies he sees on his scanners, provides humor and generally just watches your six while you are outside the gates. Once you have been briefed you head outside the gates for the day's mission.Your chosen playlist will be interspersed with story clips that keep you in the alternate world of ZR throughout your run... I don't suggest you run at night as those zom noises can get a tad creepy. And there's a reason we don't send scouts out at night... just sayin'.
If you selected to have zombie chases, which you are also able to customize when it comes to frequency, then you will also hear a warning about incoming zombies throughout the mission at various points. There will be tones that warn you how far away the zombie is as well as a voice that will tell you if you outpaced the zombie or needed to throw an item at it in order to escape. In order to escape you have to put on a burst of speed for about half a minute if I recall (I can't do these right now so have the feature turned off)... basically you sprint as fast as you can. If you throw an item at the zombie then you have lost an item that you 'picked up' on your run. These items can be used to rebuild Abel Township... where your character lives and works. This portion of the game has really grown over the years compared to what it started as.
That pretty much covers the story missions... there are other types of missions you can chose to run as well. You can use Airdrop mode to retrieve supplies from Mullin's airbase at a location you chose in the real world, run a supply mission that is general and doesn't affect the storyline (so you can skip them or run them again and again... like we used to do in between seasons), do interval training that you customize yourself in the app, run with Radio Abel instead of a mission, or run in race mode. Radio Abel is basically a radio show that takes place within the world of ZR. These aren't missions but rather you just out running but getting to also hear about the world of post zombie apocalypse and learn more about the world your character resides in. They are a good change of pace and I find the hosts quite humorous. Race mode is exactly like it seems. There are 2 sets of 3 races- a 5k, 10k and 20k race with story lines all their own that take place either in the world of Abel Township or New Canton, the militarized quasi-enemy township not too far away. Abel and New Canton's powers that be to not see eye to eye but the runners will generally help each other out in a bind if they can... it is, after all, the fate of the world at stake.
If you want to get really into the alternate world you can go into the game and read about the various things you pick up... some are supplies like water and sports bras (yes, sports bras... it's a running joke actually) and some are 'artifacts' that give you details about the developing story such as a CDC box or a newspaper clip about Netrophil. These items can be read about in the Codex tab. You can also go online and download the Abel Runner's Guide for free to get more into the mythology of the game.
Just recently they have added a store where you can make purchases related to the game on their website if you are interested. There are also fans who have etsy and similar shops for "Runner 5" gear. The big news though is that they just launched the first ZR virtual race. I signed up even though I won't be running it... I'm hoping to get a few short jogs in by then though, we'll see! This was big news in the ZR community and spots sold out fairly quickly.
Finally, you can sync your runs to the cloud, use health kit with the app to track your workouts and, of course, share your runs to social media. This is by far my favorite exercise app of all time and it doesn't surprise me one bit that it is now an award winning app... it rocks.
(Once I am able to restart and complete the 5k training app that is a companion to ZR I will write a review of it as well but from what I recall it wasn't as in depth as this game is but it was still quite good. It takes place between episodes 1 and 2 of the original ZR game and is a C25K program so you go from walking to running/jogging a 5k by the end if you follow the program.)
The game's website says the following about the game: "Run in the real world. Become a Hero in another. Only a few have survived the zombie epidemic. You are a Runner en-route to one of humanity's last remaining outposts. They need your help to gather supplies, rescue survivors, and defend their home. And you have another mission- one they don't know about..."
That's a pretty general but accurate plot line... at least for the two and a half seasons I have worked my way through in the past. I restarted the series so I am back in season one working my way back to where I was in the story before. There were plenty of details I missed the first time through so feel free to re-run missions. They don't get boring.
If you look in the settings area you will see that you can change the units to Standard or Metric, input your weight, change the volume of the game clips and etc. but there is also a section called 'clip spacing' that allows you to decide how often you would like a story clip to play... effectively lengthening or shortening your run. It is taking me about 20 minutes to get through a mission at 'clips play every 2.5 minutes' so if you want a longer mission then perhaps make it every 5 minutes or so. It is very easy to personalize your runs. I suggest checking this screen out fully before your first mission so that you know what your options are.
Click on the mission and you are brought to a screen that allows you to choose the playlist that you wish to run to from your phone, chose how ZR will track your movement/pace/run, and decide if you want zombie chases (more on this later). When you start a new episode there is a recap to start with, similar to a TV series, and then the new 'mission' begins. For the majority of season one, as I assume that is where you will start, your comms operator is Sam Yao. He briefs you on your missions, warns you of incoming zombies he sees on his scanners, provides humor and generally just watches your six while you are outside the gates. Once you have been briefed you head outside the gates for the day's mission.Your chosen playlist will be interspersed with story clips that keep you in the alternate world of ZR throughout your run... I don't suggest you run at night as those zom noises can get a tad creepy. And there's a reason we don't send scouts out at night... just sayin'.
If you selected to have zombie chases, which you are also able to customize when it comes to frequency, then you will also hear a warning about incoming zombies throughout the mission at various points. There will be tones that warn you how far away the zombie is as well as a voice that will tell you if you outpaced the zombie or needed to throw an item at it in order to escape. In order to escape you have to put on a burst of speed for about half a minute if I recall (I can't do these right now so have the feature turned off)... basically you sprint as fast as you can. If you throw an item at the zombie then you have lost an item that you 'picked up' on your run. These items can be used to rebuild Abel Township... where your character lives and works. This portion of the game has really grown over the years compared to what it started as.
That pretty much covers the story missions... there are other types of missions you can chose to run as well. You can use Airdrop mode to retrieve supplies from Mullin's airbase at a location you chose in the real world, run a supply mission that is general and doesn't affect the storyline (so you can skip them or run them again and again... like we used to do in between seasons), do interval training that you customize yourself in the app, run with Radio Abel instead of a mission, or run in race mode. Radio Abel is basically a radio show that takes place within the world of ZR. These aren't missions but rather you just out running but getting to also hear about the world of post zombie apocalypse and learn more about the world your character resides in. They are a good change of pace and I find the hosts quite humorous. Race mode is exactly like it seems. There are 2 sets of 3 races- a 5k, 10k and 20k race with story lines all their own that take place either in the world of Abel Township or New Canton, the militarized quasi-enemy township not too far away. Abel and New Canton's powers that be to not see eye to eye but the runners will generally help each other out in a bind if they can... it is, after all, the fate of the world at stake.
If you want to get really into the alternate world you can go into the game and read about the various things you pick up... some are supplies like water and sports bras (yes, sports bras... it's a running joke actually) and some are 'artifacts' that give you details about the developing story such as a CDC box or a newspaper clip about Netrophil. These items can be read about in the Codex tab. You can also go online and download the Abel Runner's Guide for free to get more into the mythology of the game.
Just recently they have added a store where you can make purchases related to the game on their website if you are interested. There are also fans who have etsy and similar shops for "Runner 5" gear. The big news though is that they just launched the first ZR virtual race. I signed up even though I won't be running it... I'm hoping to get a few short jogs in by then though, we'll see! This was big news in the ZR community and spots sold out fairly quickly.
Finally, you can sync your runs to the cloud, use health kit with the app to track your workouts and, of course, share your runs to social media. This is by far my favorite exercise app of all time and it doesn't surprise me one bit that it is now an award winning app... it rocks.
(Once I am able to restart and complete the 5k training app that is a companion to ZR I will write a review of it as well but from what I recall it wasn't as in depth as this game is but it was still quite good. It takes place between episodes 1 and 2 of the original ZR game and is a C25K program so you go from walking to running/jogging a 5k by the end if you follow the program.)
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